Darowizna 15 września 2024 – 1 października 2024 O zbieraniu funduszy

Principles of Game Audio and Sound Design: Sound Design and...

Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media

Jean-Luc Sinclair
5.0 / 5.0
0 comments
Jak bardzo podobała Ci się ta książka?
Jaka jest jakość pobranego pliku?
Pobierz książkę, aby ocenić jej jakość
Jaka jest jakość pobranych plików?
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.
Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Rok:
2020
Wydawnictwo:
Routledge
Język:
english
ISBN 10:
1138738972
ISBN 13:
9781138738973
Plik:
PDF, 7.41 MB
IPFS:
CID , CID Blake2b
english, 2020
Czytaj Online
Trwa konwersja do
Konwersja do nie powiodła się

Najbardziej popularne frazy